Good Luck Earning Me...
That is, ofcourse, assuming the game isn't bugged!
Enter Dragon Age II, the source of much thought and emotion over the past few weeks for me. When I first got it, I thought it was meh. Then I downright hated it. Then I took a small hiatus and came back to it with a renewed sense of purpose and ended up loving it. And when I love a game, I have to get the platinum. I must. But I can't get the platinum in this case. It isn't a question of skill, but one made of coding. One trophy, known as the "Epic" trophy, is apparently bugged and only obtainable in a method contrary to its description. Crap. Thanks, Bioware.
I spit in your face!
The description of the gold trophy says that you can earn it by either beating the game with an uploaded file from Dragon Age: Origins or just beat the game twice. But the news around the interwebz is that the second option doesn't work. Just flat out doesn't. Folks who have a complete Origins file to upload have had success getting it, but there's no way I'm going to play through Origins just to play through DAII again just to get it. And the kicker is I did play through Origins back in the day, but lost the save when my first PS3 kicked the bucket. So now, myself and the others consumers who bought DAII without an Origins are flat out of luck in our search for platinum goodness until a patch is released, whenever the hell that will be.
This has gotten me thinking about patching as a whole, since its a fairly new element in the console space since this generations connectivity. Since when did it become acceptable to release and sell broken games? The most recent example besides this trophy mess was Fallout: New Vegas. Despite coming from a solid franchise, it was considered virtually unplayable when it was first released, complete with broken quests, freeze points, and a slew of other problems. And these definitely weren't out of the blue. The consensus before the release was that this game would need a few months of patchwork to be worth it. But when did it become acceptable to sell a product that won't work properly right out of the box - KNOWINGLY?!
Totally natural pose
I understand, with the way the industry is today, there's a lot of pressure for developers to ship a game on time. Delays never sit well with anyone. But if it ain't ready, it's simply unfair to the fans who plan on supporting that product day 1. Patches are definitely a good thing and I love the idea, especially with things like multiplayer when balance isn't really figured out until thousands of testing hours later, that a game will be optimized if it can be. But patches shouldn't be a crutch.
Recently David Jaffe, director of the original God of War and Twisted Metal series, said that he thinks that Sony and Microsoft should impose rules on patching to prevent developers from selling products that are not ready for the shelves. He suggested that maybe every game should only be allowed to be patched 4 times, forcing developers to fix bugs before rather than later. I, personally, think this is a bit of an overkill. If developers can fix something - let them fix it. But I love his passion for gamers and his willingness to stick up for the consumer. In the end, I guess it's up to us, as gamers, to speak with our wallets. If it's broke, we shouldn't by it.
What do you think? Is the current system of patching fair or should Sony and Microsoft do something to prevent broken games and force developers to not release games until they are perfect?