ASS!!!!!!!
Imagine a movie where you had to defeat an impossible Chimera who cheap shots you at every possible moment to continue watching. Or a book where sometimes when you go to turn the page, it freezes and you have to close and open the book again to keep reading. Sounds crazy, but in video games, that's what we essentially have to do. And the truth is, because of crap like that, we don't always stick around till the end of the game we're playing. It varies, of course, from game to game, but the industry average of gamers who buy a game and actually finish it is only 20-25%. Understandably then, David Cage, president of Quantic Dream, felt proud as hell when he announced 72% of people who played Heavy Rain finished it. I'm sure the "you can't really fail" aspect helped, but hold your head high, Dave. You done well, despite the awkward sex scene that was like two mannequins fondling each other.
Personally, I'm the type that when I buy a game, I take it to the house. I like to beat the game on the highest difficulty setting, discover all the secrets, view all the alternative endings, etc. But that's just me. My fiancee lives 2 states away and I hate my job, so I usually have at least 3 hours a day to game. That is not to say that I always finish the games I buy. With this in mind, I thought I would look at the top 5 reasons why gamers don't finish their games.
Personally, I'm the type that when I buy a game, I take it to the house. I like to beat the game on the highest difficulty setting, discover all the secrets, view all the alternative endings, etc. But that's just me. My fiancee lives 2 states away and I hate my job, so I usually have at least 3 hours a day to game. That is not to say that I always finish the games I buy. With this in mind, I thought I would look at the top 5 reasons why gamers don't finish their games.
1. Responsibilities
"Woman, I'll be there in a second! I don't care if dinner is getting cold and the baby's crying, the kingdom needs me!"
Now, while I stated earlier that this thankfully doesn't get in my way too much, I know its only a matter of time before I produce a seed that will need me to take care of it. I guess that could be fun too...in a different way... But the truth is gamers have spouses, jobs, children, homework, and a bunch of other stuff that we need to spend our time on. It's a shame, but responsibilities sometimes take our time away from the controller for days or weeks at a time and, by the time we do have time to game, something else new might be just coming out that we want to play more and that old game in our system ends up getting shelved, never to be completed. Tragic.
2. Difficulty
"How are you not dying?!!!!!!!!!! ARRRGGGHHHH!!!!!"
While the days of NES brutality are essentially over, occasionally a game or a particular section of one comes by and kicks our behind so hard that we throw down the controller in frustration and begin to curse the first born of whoever created this "infernal contraption," or something to that effect. Everyone likes a challenge, but few enjoy being frustrated and its those feelings that will make a gamer walk away. Lately, I've been working my back catalog and have been playing Darksiders on Apocalyptic mode, which is fun for the most part but I've hit a few battles that had me grinding my teeth and groaning (that sounded inadvertently sexual, my bad). It wasn't even that the enemies were hard, but certain hits take so much life out that after two are three mistakes, I turn to blue dust and have to wait for the game to reload and then get back to where I was. If I was a less dedicated fellow, I might have moved on to one of the 4 other titles sitting on my shelf that I've been meaning to play.
Developers have a vision and they put their heart and soul into realizing its potential on a little round disc. Sometimes they succeed. Sometimes they don't. There's nothing worse than playing a game you are really enjoying only to have things ruined by bugs or glitches that destroy the experience and make you reach for another game that at least works. Patches have helped limit these things but I'm sure there are gamers who bought Fallout:New Vegas day one, got fed up, and never went back. Dragon Age 2 is another recent culprit, full of glitched quests that become uncompletable and trophies that just don't work. We might put these games aside until they get fixed, but as things often go, it's never certain that we'll get the chance to revisit them.
4. Length
"If I have to stomach through another 10 hour dungeon, I'm going to stick my head in the microwave."
While I hate when a game can be finished in one sitting, its gets a little tedious when a game keeps going, and going, and going....and going. This happens a lot with RPGs more than other genres, but there really are games that are way too long and overstay their welcome and really require some dedication to finish. Some notable offenders that come to mind are GTA: San Andreas, Xenogears, and Elder Scrolls IV. And its a shame because all of those games were great. I just never finished them because after 80+ hours, regardless of quality, I always ready to move on.
5. It....just Sucks
"Wow. Well, that was a waste."
Sometimes, it's nothing special that makes us stop playing a game. There are no distractions or glitches or anything else to get in our way. During these times, the game is just fine...but it blows. With the countless review sites and other ways to get impressions on games coming out, it's becoming harder and harder to get bamboozled into dishing out $60 for a hot disc of garbage, but it still happens. And when it does, it's up to us to realize our mistake and move on. It's ok. Just put down the controller. Take the disc out, put it back in the case, drive back to Gamestop, and LAY WASTE ON THE FLUNKY WORKING THERE WITH IT! "Why didn't you warn me?!"
One of my most recent experiences such as this was Homefront. Although the writing and atmosphere were good, it played pretty much how I imagine being on the receiving end of a brutal melee in Killzone probably felt.
Any other reasons why you stopped playing a game?
One of my most recent experiences such as this was Homefront. Although the writing and atmosphere were good, it played pretty much how I imagine being on the receiving end of a brutal melee in Killzone probably felt.
Any other reasons why you stopped playing a game?