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Anyone can assassinate a templar. Not everyone can do it with style! |
After a short romp with Modern Warfare 3(which is definitely an enjoyable experience, for what it is), I’ve been helping Desmond and all his ancestors fight the Templars in Assassin’s Creed: Revelations. With 2 sequences to go, the end of their story is rapidly approaching, so I thought it would be a good moment to think back on the series as a whole. Goin down the CoD road Ubisoft has decided to churn out a game once a year, and the results have been somewhat mixed in my eyes. It’s been a great move sales wise, but the jump from iteration to iteration keeps getting smaller and the crossroad is fast approaching where the Creed will either stay in its borderline AAA status or fall off a notch to the nebulous grey middle area where series go to die.
The first Creed, thanks to some awesome marketing, really cemented the IP as one to keep an eye on even though the nuts and bolts of the gameplay didn’t live up to the hype. It was cool how they were able to keep the whole Animus stuff a secret until the game’s release, but the world created strikes me as a prime example of trying to do too much. It’s a cool premise, but gets buried under conspiracies and double crosses involving a bunch of dudes with hard to pronounce names. I appreciate the effort, but in this case, I really thought less could have been more.
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I'm like a lock smith....for your mind! |
The sandbox assignation gameplay was cool, but felt rather spare with limited ways to really go about offing your targets. When Assassin’s Creed II came along, it felt like this was the game that first should have been. The combat was still shallow and far too easy, but now the environment felt alive, ripe for an assassin to mess some noobs up. Each target had multiple ways to approach and try to dispatch and, while the story didn’t help much, Assassin’s Creed II was just fun to play.
Brotherhood seemed to come out of nowhere all too quickly, but it felt polished enough that it didn’t feel like cash in. The inclusion of recruiting and training your own assassins created the sense that you were really part of and building a faction. Although those individuals didn’t feel like they had a whole lot of personality to add to the mix, it really added a new layer of strategy to the gameplay.
The multiplayer (because everything needs to have multiplayer now apparently) was a cool take on the death match, having players try to sneak around a map in a crowd and off each other. It felt pretty awesome successfully sneaking up to a target and being able to off them without them seeing it coming, but I felt like the novelty died out fairly quickly. From their movements, it was easy to tell a player from an NPC and it really just came down to “do you think this player is after me or not?” I haven’t gotten around to playing the multiplayer in Revelations yet, but from what I have read/heard, it seems like a natural progression but not huge step forward for the component, like everything else in the series. I’ll probably still play it for a few hours before walking away though.
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Run, biatch! I still gonna gets ya! |
My playthrough of the rest of Revelations has been somewhat of a mixed bag. Even though it’s only been a year since playing Brotherhood, I felt extremely overwhelmed with the controls, each button having about 10000000 functions, depending on the context. There’s just too much to be woven into a sufficient tutorial. There were even a few times when I knew what I had to do (pickpocket, assign a thief to distract a guard, etc.) but had no idea how to do it, being forced to check the interwebz. And I’m an experience player! I can’t even imagine how someone might feel if they’re coming in fresh.
The story has been somewhat purged of the Desmond sections, which is a good thing because they really hurt the flow of the previous games. They’re still there though to tell some back story, now replaced with a weird first person section where you create blocks to advance in this weird computer thinger….yeah. It’s nice getting to hear about Desmond before all this Animus crap started, but feels like a little too late. The guy he appeared to be in the first game just doesn’t seem compatible with the version they’re trying to make now. Same goes for Altair. He was a douche in the first one. Now we’re supposed to think he’s noble?
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Assassin's Creed: Douche's Resurgence |
Complains aside, once I got passed the control learning curve again, I felt right at home. Fulfilling the condition to get 100% sync has been a bitch sometimes and caused some frustration, but overall, playing is as enjoyable as ever. The storyline with the sultan’s son is a bit of the series staple – a hazy conspiracy involving forgettable characters, but Ezio’s relationship with Sophia and getting the Masayf keys has been good enough to keep me engaged. That, and slowly taken control of the city by taking out dens and building a fortune.
Overall though, if it wasn’t for the knowledge that the ending will be a “revelation” and a conclusion of the Ezio storyline and hopefully shed some light on what happened to that Kristen Bell looking chick at the end of Brotherhood, I think I would be fairly disappointed with Revelations as a whole. The two big additions have been the “tower defense” mechanic which is completely optional (which is good, cause it sucks), and the bombs, which are interesting and helpful, but don’t really change much about how the game is played too much. If Brotherhood was Assassin’s Creed 2.5, Revelations is 2.7. There’s just nothing in it, besides the story, that couldn’t have been dlc.
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They're attacking from the rooftops! You idiots!! |
Thus, I feel like the series is at a crossroads. At the end of this year, Assassin’s Creed III is already slated for release and all signs point to an American revolution setting. It’s an interesting choice and will definitely provide some opportunities for new game elements, but if it turns into just jumping around with one of those triangular hats, I think I’m out for good.
Assassin’s Creed is a very solid series for this generation but, in my eyes, it’s losing its luster with iterations that take baby steps forward rather than leaps. The core of the game is stealth assassinations and it needs to go back to that element of it, giving the player more options to attack targets with and a more robust combat system that doesn’t feel like an after though. If Revelations has made anything clear, it’s that the formula is getting stale the series needs a kick in the ass to get it going again.
In an increasingly competitive market, Ubisoft needs to remind gamers why the Assassin’s Creed franchise is worth investing in with III. Otherwise, I wouldn’t be surprised if a lot of gamers out there, like me, will just feel saturated by it and move on.