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Man, can I pull off this afghan or what? |
From everything I heard before going into it, Uncharted 3 was said to tone down the over the top action a bit and hit all the other finer points of the series on the head. From my experience, this certainly was the case. Naughty Dog’s blockbuster did what summer movies want to do but did it better, telling the latest tale of Nathan Drake with some really great set piece moments and the patented humor the series is known for.
Up against some English chick named Marlowe who most likely fell to Sully’s charms back in the day and her sidekick who can apparently get shot in the head and walk away unscathed, Drake and crew race to discover the “Atlantis of the sands,” a city with equal amounts of treasure and fucked-up-shit. Joining the cast is a mate named Cutter, who’s gruff persona balances out the usual cast well. The banter between all of them was definitely my favorite part of the game and stands as a fine example, like the rest of the series, that really great writing can be a leg to stand on for a game. Even if the combat and platforming weren’t refined, I would have trudged through the game simply because I cared about all the characters and needed to know how it all turned out.
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Above: Likeable as fuck. |
In terms of difficulty, there were definitely some annoying parts to get through in Crushing mode, especially the mini-gun fight on the cruise ship, but overall it’s all pretty manageable. I distinctly remember a much greater challenge on the other two, but it’s not easy enough to put up a big stink about it. Uncharted is all about the characters, so an easier run didn’t bother me.
Along with a more robust online experience and co-op modes, Uncharted 3 feels like the pinnacle of Drake’s adventures, doing everything the series does, and doing it well. I still think I enjoyed Uncharted 2 more simply for the appreciation of the jump it was over 1(and the clown joke at the end), but 3 is just fine and dandy.
Amazing, but not enough to top Portal 2 in my eyes.
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Someone order an extra large slice of awesome? |
One of the things I appreciated the most about the game was the flexibility you’re given when creating a character. Rather being stuck with a class, you could explore other play styles without starting from scratch, building up skills with simple use. When the game started off, I was a warrior redguard who rocked a mace in one hand and some magic in the other. Later on, I slowly began to embrace light armor and bow skills, and felt like my character had simply evolved rather than changed “classes.” It’s a design choice to appreciate, especially in a game where there’s so much to do and multiple playthroughs would be a massive time-suck.
And in a time where these is so many other great games to play, it’s downright considerate, I would say.
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You can play however you likeeeeeee |
As it was widely reported though, Skyrim isn’t without its technical issues, especially on the PS3. Along with buggy quests (my poor cousin’s game will simply refuse to load the swindler’s den) and graphical glitches (hilarious backwards flying dragons), there is a tremendous lag issue that has rendered a lot of players’ games unplayable when they passed the 10mb save file size. I sweated up a storm as my file slowly approached and passed the mark and, while noticeable, it thankfully wasn’t so bad that I couldn’t play. Turning off auto-saves really cut down on the issue and, while I did experience a handful of crashes, my experience wasn’t soiled too badly outside of chugging my way through Whiterun. I’m sure it would have gotten worse the further I played (by the time I got the plat, I probably did maybe half of all the available quests), but my trip through Skyrim was luckily smooth for the most part.
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Textures? We don't need no stinkin' textures! |
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